Part 21: Day 72: Change
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Music: Sacred Moon
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Pretty much true. I mean, have you seen how many floors are there? Don't get me started with the number requirements...
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BBS reference (or foreshadowing) here.
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*Saix begins to leave*
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Roxas seems happy for the mission. I'm definitely not.
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It's just a Hearts collection mission, right?
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Music: A Day in Agrabah
Music: Arabian Dream
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Potion.
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Kinda late for that, Pete.
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No.
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Wait, are you saying...
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AXEL!!!
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Pete will walk around and search some walls. That means his view might suddenly move, so you might get caught in it. If you get caught...
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Then why aren't you helping?! This is your idea in the first place!!!
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So we have to start over from the beginning if Roxas get caught.
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Oh, and if you're trying to kill Pete with magic (which might be possible since his HP is so low), you will get caught instantly and have to start over.
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Eventually, Pete will move on to the Agrabah Gate, which means we can explore freely.
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Potion.
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At least Pete moving on to another area means that we basically got a checkpoint for if we get caught.
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To be honest, it's not actually that bad. You got a leeway of 1 second before you fail and have to start over. The game is even nice enough to give you the range of vision.
But still. Screw you, Axel.
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*Pete enters the door*
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Shining Shard. At least it's not Potion?
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Of course. Wouldn't be Agrabah without this.
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We're back to Potion.
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Heartless will finally start appearing. And we can finally do our actual mission.
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This means that we can knock over this pillar just like what we did with the box. Speaking of the box, there's one here too. There's one exit, but it's closed and too high. To proceed, we need to:
1. Move the box from the top right to the bottom right.
2. Hit the lever in the bottom right.
3. Move the pillar from the bottom left to the top left.
4. Move the box from the bottom right to the top left.
So we have to move the pillar/box across the room 3 times.
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I miss High Jump...
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And there's an unknown machine that we can't do anything about right now.
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Now we're in a room with platforms that we can't reach.
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It's an Elixir! Wait, no. It's just a Potion.
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After defeating all the Heartless in this room, this Large Armor appears.
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Attacking it with a finisher will make it fall. Then you can just use Fire. Its only hitbox is on the head, so it's hard to use Fire when it's standing.
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As for its attack, it's just a shockwave after jumping and a spinning hand attack after getting up. They're very easy to avoid.
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The mission itself isn't that long, but we're not done yet.
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This switch makes some of the platform moves vertically, so we can platform upwards.
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There's this unknown thing that Roxas won't acknowledge now. I'm sure it won't be important.
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Anything that's not Potion is fine by me at this point.
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The next room has a lever that opens the door on the other side. We obviously won't be going there, since...well...there's a chasm.
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Beside the treasure there's nothing to do here except one thing...
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Apparently falling from a chasm isn't fatal. No wonder they aren't afraid of eating on top of the tower.
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The last of the Heartless are here, so let's get grab the treasure and head back.
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I have run out of things to say at this point.
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On the way back, new Heartless appeared. Not actually new, but they weren't there.
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Music: At Dusk, I Will Think of You...
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KH 358/2=179 Days of Falling Salty Diabetes
Twilight Station Tower: 13
Sea-Salt Ice Cream: 20
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Thus begins the days of Axel hiding things from his friends.
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Magic LV2 does...um... I'm not sure what it does exactly. But we finally have Cure!
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New reports:
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